Nanobanana模型生成 超逼真3D等距视图 - AI绘画提示词参考
超逼真3D等距视图

A stunning hyper-realistic isometric diorama featuring a lifelike human figure on a circular base, rendered with Unreal Engine 5 precision and authentic material textures for a cinematic look. Nanobanana Pro 创作的超写实3D等轴场景,呈现极致拟真细节与光影。

Prompt (English):

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Concept: A hyper-realistic 3D isometric view of a [INSERT LOCATION] scene on a circular base.
Subject (Visuals): A full-body, realistic human [INSERT DESCRIPTION].
* Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections).
* Important: He is NOT a toy/doll. He looks like a real person inserted into the scene.
* Pose: [INSERT POSE, e.g., Sitting naturally].
Composition & Scale (Crucial):
* Camera: Isometric wide shot (Full view). ensure the entire circular base, the subject, and all props are visible within the frame.
* Proportions: PERFECT RELATIVE SCALE. The props (e.g., scooter, table etc.) must be the correct size relative to the human. Do not make the human giant or the props tiny.
Environment: A realistic section of a [INSERT WALL/BUILDING] behind the subject.
* Material: Real weathered textures (brick, cement, wood), not painted model textures.
Props:
* [INSERT PROP 1, e.g., Vintage Vespa] (Real metal and chrome texture).
* [INSERT PROP 2, e.g., Pizza and Wine] (Real food texture).
* *Note:* Ensure all props are present and grounded on the base.
Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background.
Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished.

中文参考:

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概念:以圆形为底座,呈现[插入地点]场景的超逼真3D等距视图。
主题(视觉效果):一个全身逼真的人体[插入描述]。
* 纹理规则:主体必须具有“活体人类皮肤”的纹理(次表面散射、毛孔、自然瑕疵)。
* 重要提示:他不是玩具/玩偶。他看起来就像一个真人置身于场景之中。
* 姿势:[插入姿势,例如,自然坐姿]。
构图与规模(至关重要):
* 摄像机:等距广角镜头(全景)。确保整个圆形底座、拍摄对象和所有道具都出现在画面中。
* 比例:完美的相对比例。道具(例如滑板车、桌子等)必须与人物比例协调。不要把人物画得过大,也不要把道具画得过小。
环境:主体后方[插入墙壁/建筑物]的真实剖面图。
* 材质:真实的风化纹理(砖块、水泥、木材),而非涂漆模型纹理。
道具:
* [插入道具 1,例如,复古 Vespa 摩托车](真实的金属和镀铬纹理)。
* [插入道具 2,例如披萨和葡萄酒](真实食物质感)。
**注意:*确保所有道具都已到位并固定在底座上。
技术规格:虚幻引擎 5 渲染风格,8k 分辨率,全局光照,光线追踪,整个场景清晰聚焦(景深),纯中性灰色背景。
负面提示:玩具、塑料、娃娃、玩偶、粘土、树脂、浅景深(模糊)、特写、裁剪、比例扭曲、巨大的头部、卡通化、缺少肢体、未完成。